Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. More promising feature could be texture compression technique with two to four times compression ratio, but by this ATi understood less exciting palletized textures. Initial versions relied on standard graphics memory configurations: Perspective correction and 32 bit depth and even Z-buffering have little impact, but bilinear filtering higher than desirable performance drop. Soon the competition in value segment got too tough.
|Date Added:||12 September 2011|
|File Size:||27.46 Mb|
|Operating Systems:||Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X|
|Price:||Free* [*Free Regsitration Required]|
Considering how many boards shipped with only two megabytes of memory, it is welcome addition nonetheless. Perspective correction and 32 bit depth and even Z-buffering have little impact, ag bilinear filtering higher than desirable performance drop. ATi also kept on missing opportunity to implemented vertex specular highlights under Direct3d, despite having the feature in their proprietary CIF.
ATI Rage IIC 3d AGP Video Card | eBay
Rage II in person I bought this board with four memory chips in hope it is 4 MB, but it seems only way to get first Rage II with such capacity is through cards with memory expansion module. All 3d primitives from points to quadrilaterals are supported.
There is quite recent driver set for this pair of chips, but opposed xgp 2. It took many years but final drivers are definitely good.
ATI RAGE IIC graphics card – RAGE IIC – 4 MB
Number of games that can be actually run 3s of course limited, so gallery is not very big. In games, performance actually suffered. Driver selected VT3 string, interesting Current technologies and software. On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips.
Only vertex fogging is performed rather slowly and often incompatible with transparent surfaces. Thus the improvement over first Rage II comes down only to more memory. This late chip was very similar to the Rage II and supported the same application coding. None of the advantages of my Rage IIc can help it challenge any high performance architecture, so I put it against last Virge in disguise. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements.
Retrieved from ” https: Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit design, while the VR, still a bit processor internally, used a bit external memory interface. Yet the driver is not preferring format, there 2d no speed improvement anyway.
With clocks almost identical to my vanilla Rage II it should demonstrate how additional memory helps.
ATI 3d Rage IIC AGP Video Card 109-52800-01 1025281000
As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards. From now on Rage chips carried new A3D logo, to show how serious is the new trend.
Windows 95 and Mac OS were not supported. So I have nothing much to talk about, gallery is at your disposal anyway. It was up to Rage Pro to move ATi into higher class 3d arge.
Same features, same image quality, as can be seen in the gallery. The texture mapping is just slow, unable to show better rates than three clocks per sample, even at the simplest of scenarios. This will limit number of tests but never mind, better to have casual card than rarely used exception. For 3D Charger 4 MB of memory became standard and rzge card has good compatibility, avoiding problems until new generations of games in Most important was z-buffering implemented in hardware, as it became requirement for many Direct3D games.
For it’s time it is quite feature rich and can draw nice pictures, unless one nasty bug kicks in.